0 Copyright (c) 1990, 1991 Williams Electronics Games Inc. All Rights Reserved System Software by Larry DeMar, Bill Pfutzenreuter and Mark Penacho Electronics by Chuck Bleich and Mark Coldebella F F(F0B B B(B0B8B@BHBPBXB`BhBpBxB C C(C0C8C>CFCNCVC^CfCnCvC D'D/D7D?DG E6E>EFA F F(F0E B B(B0B8B@BHBPBXB`BhBpBxB C C(C0C8C>CFCNCVC^CfCnCvC D'D/D7D?DG ,,..09 I2I:EwE ,,..09 I2I:E F F(F0 ,,..09 I2I:FYFaFiFqFyF !!!!! !!> ,,..09 I2I:F G,G:GH 6ccccccccc6 3```0 3````<````3 084233 00000 0````3 3ccc6 ```0 6ccc6 6ccc6 6cccf|``0 ,,..09 I2I:GwG `phdbcc ````` ,,..09 I2I:H$H?HZHuH IYIlI ,,..09 L%L4J8JOJfJ}J """"" 8<>? <>?? ""< ,,..09 L%L4K?KVKmK @@B< >BB< PIPTP_O PjPuP Q%Q0Q;QFQQQ\QgQrQ}Q ""'),:==AZ__hh P(P3P>PIPTP_O PjPuP Q%Q0Q;QFQQQ\QgQrQ}Q ""'),:==AZ__hh P(P3P>PIPTP_O PjPuP Q%Q0Q;QFQQQ\QgQrQ}Q @`00 cccccc ``p8 pp>>pp 08<663 ``p8 cc>>cc ~``~> >wcc cc??cc ?sccccs? cccc cccc cccc 88000003? ccgo {sccc >wccccw> >wccc{w>l cccccw66 ,,..09AZ R>>>>>>>>>>>>> ?~~? |>>| ? ,,..09AZ _/_x_ a.awa b"bkb cGcxc eHeye f$fmf gH ,,..09AZ _/_x_ a.awa b"bkb cGcxc eHeye f$fmf ?@ @ @ @ ?~!B!B!B!B!B!C `a0! A!C!B!B?~ A!C!B!C A!C!B!C A!C!B!B?~ @?| ``00 "%':==??A] pfplprp p$p*p0p6p0> ?33?333 ?3333? ;3?> 333?3333 800003? 37??;333 ?3333? ?333; 333333? ccccc6 ??RP SrSrS UJUJU VDVDVDVDVDVDVDVDVDVDVDVDVDVDVDVD VDVDVDVDVDVDVDVDW@W@W X{X{X{X{X{X{X{X{X{X{X{X{X{X{X{X{ X{X{X{X{X{X{X{X{YYYYY kRkRk mam>m%m mam>m%m mam>m%m mam>m%m pxpdPd`dld}d e!e1`!`.`<`M`S`Z1 BIBLIO OUVERTE MULTIBILLE 2EME MULTIBILLE 3EME MULTIBILLE JEUX MLTBL CHOSE JACKPOT TRAIN JACKPOT RAMPE G. MLTIBILLE RAPIDE MILLIONS CAVEAU MLTIBILLE "H. UP" CAVEAU CHOSE GAINS MANOIR EX. BILLE MANOIR MANOIR COMPLET E.B. RAMPE CENTRE EX. BILLE TRAIN CIBLE TRAIN TRAINS DERAILLES MERECAGE X1 MARECAGE X5 TIR LANCE BILLE RAMPE CENTRE RAMPE GAUCHE SIEGE ELECTRIQUE PASSAGES TROU DR APPARITION CHOSE LETTRES "THING" FLIPPER CHOSE TIRS FLIP. CHOSE FENETRES MANOIR JEUX SUPER BEAR b3;$ .3H1(j 9HIII 3AJ& [h62 4v2~ 4v2~ 62626:Z& [j$2 [jB2 2106 94v1 Z94V /Z'o TTT' ,\94V TTT' 2106 o32 p9jal eAZ& p9jal eAZ& GGG4 9462} b3;$ '%]& [r`2 sYJH v&vhw uGt tWtltt ]Z9%( k<45 lJ4% lJ4% wy4%% f)2J& f)2J& 946_ $!\4 zV:: L946 }@94v2z 103P ~h94v2z 103P0 4v2z 4f2z 103P iAiBiCiDiEiFiGiHiIiJiKiLiMiNiO5 fOfNfMfLfKfJfIfHfGfFfEfDfCfBfAf BDBIBVB[BfBiBzB C&C1C?COC^CjCuCzCuC D+D:DIDXDgDvD E%E1BfE;CuEJEPEiErE F#F2FGFOFVF^FdFsF~CuBfC CuBfF CuG%G]L]]]l]o]r]u]xE FGFOFVF^] CuBf^ ^)CuBf^BCu^U^iE CuG%^ _4_B_P_`_v_ _P`.`5`>`I[y`P`][y`k] I]a$] a5a7[yCua=aKa_I J+JmKm[mhmym n"n.n:nFnRn^nlEXTRA BALL LITE STAR GRAVE "V" 2 BEAR KICKS G-R-E-E-D "G" G-R-E-E-D "R" G-R-E-E-D "E"-1 G-R-E-E-D "E"-2 G-R-E-E-D "D" 5 X GRAVEYARD ADV X SWAMP LOCK ELEC. CHAIR RED GRAVE "E" "RAISE THE DEAD" LITE EXTRA BALL HOUSE 6 MILLION HOUSE SEANCE HOUSE 3 MILLION LEFT SPECIAL LITE THING FLIPS LITE 2 KICKS CHAIR YELLOW HOUSE "?" HOUSE 9 MILLION GRAVEYARD AT MAX LITE ADV X RIGHT SPECIAL "SHOOT AGAIN" VAULT GREEN VAULT RED THING YELLOW THING GREEN *THING* "*"-1 *THING* "T" *THING* "H" *THING* "I" *THING* "N" *THING* "G" *THING* "*"-2 CREDIT BUTTON e,emKm[mhmym n"n.n:nFnRn^nl pcpup q,q8qJq]qkqwe EJECT. SIEGE ELCT CLOCHE CAISSE DEVIATEUR RAMPE EJECTEUR L/BILLE EJECT. PRINCIPAL AIMANT DANS MAIN RENVOI SOUS MAIN EJECT. MARECAGE BUMPEUR HAUT/G. BUMPEUR HAUT/DR. BUMPEUR CENTRE/G. BUMPEUR CENTRE/D. BUMPEUR BAS FLIP. AUTOMAT. G. FLIP. AUTOMAT. DR. AIMANT GAUCHE AIMANT HAUT AIMANT DROIT EJECTEUR HAUT/DR. EJCT. LATERAL B/D 2 FLASHES HAUT/DR. 2 FLASHES HAUT/G. RAMPE G.+BUMPEURS ECLAIR G.+PT. FLIP ECLAIR D. + MARE MOT "THE POWER" BDr5rErTrcror PLATEAU COTE G. FRONTON MANOIR FRONTON COUPLE NON UTILISE PLATEAU COTE DR. TOUTES LAMPES s%s6g?sCsTsests h)h9hAhMh\THEME ADDAMS THEME PRINCIPAL BLOCAGE ALLUME M/BILLE ALLUMEE JACKPOT GAGNE MLT/BILLE RAPIDE AIR "SEANCE" "HIT THE COUSIN" AIR RESURRECTION AIR "MAMUSHKA" AIR TUNNEL HUNT THEME MAIN AIR BLOCAGE MAIN GRINCEMENT PORTE CLAQUEMENT PORTE SIFFLEMENT TRAIN TRAIN DERAILLE GROGNEMENT OURS L'OURS FRAPPE rcrcu u#u4uEp cRuVrcucuru q,q8u v)rcv;vMv^rcvrv w.w>wQwcwsw PIECE DE 1 FR. PIECE DE 5 FR. PIECE DE 10 FR. PIECE DE 20 FR. BOUTON "ESCAPE" BOUTON "-" BOUTON "+" BOUTON "ENTER" BOUTON CREDIT TILT BALANCIER STOCKAGE BILLE 3 STOCKAGE BILLE 2 STOCKAGE BILLE 1 PORTE FERMEE TOUJOURS FERME COULOIR RETOUR D COULOIR SORTIE D COULOIR L/BILLE BUMPEUR HAUT/DR BUMPEUR CENTRE/G BUMPEUR CENTRE/D FLIP. AUTOMAT. DR COULOIR H/G. SW. G -G- DU "GRAVE" -R- DU "GRAVE" 4 CIBLES CENTRE MIL. BAS MARECAGE MIL. CNT MARECAGE MIL. HT MARECAGE SW. CNTR. COUL. L/B OPTO 1 BL/THEQUE OPTO 2 BL/THEQUE OPTO 3 BL/THEQUE OPTO 4 BL/THEQUE OPTO COUL. P. FLIP SORTIE RAMPE G. ENTREE RAMPE G. CIBLE COUL. TRAIN COUL. EJECT. H/DR. ENTREE RAMPE DR MILIEU RAMPE DR MILIEU RAMPE G. COULOIR H/G. SW. D SW. ENTREE CAVEAU MARE BLOCAGE HT MARE BLOCAGE CNT MARE BLOCAGE BAS EJECT. BLOC. MARE COULOIR SORTIE G. COUL. RETOUR G(D) COUL. RETOUR G(G) B/THEQUE OUVERTE BL/THEQUE FERMEE OPTO MAIN BASSE OPTO MAIN HAUTE -A- DU "GRAVE" y)y:y:yKl v;vMrcy\yky|y z%z5zFzYzoz rc{ {2{D{U{f{w{ FLECHE MLT/BILLE FLECHE EX. BILLE FLECHE -A- GRAVE FLECHE -V- GRAVE FLECHE "2 BEAR" FLECHE THING FLP -G- DU MOT GREED -R- DU MOT GREED -E- DU MOT GREED -D- DU MOT GREED FLECHE "ADV X" FLECHE -G- GRAVE FLECHE -R- GRAVE -MAMUSHKA-MANOIR "LOCK" BAS DROIT LUM. ROUGE SIEGE FLECHE -E- GRAVE "THING" MANOIR "EX.BALL" MANOIR 6 MILLION MANOIR -Q. M/BALL-MANOIR "T. HUNT" MANOIR "SEANCE" MANOIR 3 MILLION MANOIR "SPECIAL" COUL. G. LUM. COUL. RET. G./G. LUM. COUL. RET. G./D. LUM. JAUNE SIEGE "?" MANOIR 9 MILLION MANOIR GRAVEYARD MANOIR "H. COUSIN"MANOIR LUM. COUL. RET. DR. "SPECIAL" COUL. D. LUM. VERTE CAVEAU LUM. ROUGE CAVEAU LUM. JAUNE CNTR/H LUM. VERTE CNTR/H "*" G. MOT THING -T- DU MOT THING -H- DU MOT THING -I- DU MOT THING -N- DU MOT THING -G- DU MOT THING "*" DR. MOT THING BOUTON DE CREDIT ((80` #,1 }}{y}} @ @ !#'' /'#! 0he`eh0 it4400 00`` 89>xlg mml|| `08< &hDH@D@@ 4dbeza1 BB!! tt2200 (`( A!@ LN@C_oKo 3_*^ g6&&6&.*.. .Wx0`` `` `` :)6*iV BFBN 0Hb{sc> BFBN BFBN !!AA (&A@0 `@ BFBN 0Hb{sc> BFBN P8x> BFBN @@ 0 1?8xx 032760401 &&fF h(hJe \DLDD WQqUW TTtT ;{mmv >>?? h(hJe \DLDD WQqUW ]m]N]+] ]m]N] ~xxp` 6~~| r~<@p`@ ~xxp` ~xxp` *~~| r~<@p`@ ~xxp` ^M^.^ ^l^M^.^ _z_z >>>>>>??> >>>>>>??> 8T~~>0N~< 8l~~>0N~< dM94 bG4 L a349 st6~ E:;9 |s;4 as;$2 s$6 6940 LI9%9 ]Z9%/ N%3L Jk; Kz; L/; LQ; Ls; M3; MK; Mc; R5@3 R5@3 rI=$8 se~sG xX~sG xX~sG xX~sG se~sG se~sG xX~sG fs25 f)2J& f)2J& fs24 E:; r<=$ zt45 r<=$ |m%!M& 4V2}3 B2c5 `<88 08xx `{?<| 00p` ;0p` 90p` 806vf 00`` 88pp` 88p` ppqqss ;90p :7sa 30088 ><|x <6 ZZYY iige vf~| logf cgffg 0pwwp 8<>?;9 <88?? 8<>?;9 <88?? 8<>?;9 <88?? 8<>?;9 <88?? 8<>?;9 )Pqq <88?? 8<>?;9 <88?? 8<>?;9 <88?? 8<>?;9 80J% 0`phh 8<>?;9 ??0J% 0`phh 8<>?;9 8<>?;9 8<>?;9 8p|| 0PHH *%@@ w_i3@ ]A@] ]\\] ;;++; PvVppPPp tuut IHHI ``dd` hK+k uqqt IHAIA]\A IHHI 1551 qPUuQq AXXYY w&6&6&6&6 g6&6&6"6&6 8p ` ` ` ` <~?x0` ` ` ` ` w'7'7#3'7' 4m?4- /?00 ??>> 0Hb{sc> BFBN !!AA (&A@0 `@ @@ 0 !!AA (&A@0 `@ !!AA (&A@0 `@ 0Hb{sc"> P8x: BFBN be;$ be;$ be;% [A]6 f)2J& [A]6 [A]6 #-7AKU_ r<=$1 M'*J 64F4 [A]6 v gu2L gu25v gu2L A]6 A]6 A]6 f)2J& gu25 f)2J& gu25 o!o" A]6 A]6 A]6 A]6 A]6 VVVV A]6 A]6 [Q%( [3[9[?[E[K8 A]6 64v2 02a5 [A]6 [_U6 eh;% gu25 )4v2z [A]6 nn23P AoBoCoDoEoFoGoHoIoJoKoLoM [A]6 f@ fcfcfhfmfrfw _`abc b3;$ m-69 nk69 w@;5 w@;5 fM=%+ 494R s<69 iE=$b uw:% b3;$ 4v2{ q*45 XW=$ b3;$ @` '? <9;>|xx 67~6 4vDFF IHHI (`( A!@ LN@C_oKo (`( A!@ LN@C_oKo !RVV 989zlg mml|| ooww{{ @A!" {w77 :(&""BA ""AQQ H@b@H@b@H@b@H@b H@b@H@b@H ! @@ AAB" Pu 8AP* @@> >@Q* !%%1 <92z !5%! @` 0 @AACCG 07xqb 0PP 3aaq? @` 0 >Dq&H loml <8?7 p00x lnomll <88? p00xx llnoomll <88?73 <88?73 <88?73 <88bQbdbwb c%c3cAcOc^cnc~c d$d5dBdSNULL BALLS PER GAME TILT WARNINGS MAX. E.B. COUNT MAX E.B. PER B.I.P. REPLAY SYSTEM REPLAY PERCENT REPLAY START REPLAY LEVELS REPLAY LEVEL 1 REPLAY LEVEL 2 REPLAY LEVEL 3 REPLAY LEVEL 4 REPLAY BOOST REPLAY AWARD SPECIAL AWARD MATCH AWARD EX. BALL TICKET MAX. TICK./PLAYER MATCH FEATURE CUSTOM MESSAGE LANGUAGE CLOCK STYLE DATE STYLE SHOW TIME + DATE ALLOW DIM ILLUM. TOURNAMENT PLAY EURO. SCR. FORMAT MIN. VOL. OVERRIDE GI POWER SAVER POWER SAVE LEVEL TICKET EXP. BOARD NO BONUS FLIPS HIGHEST SCORES H.S.T.D. AWARD CHAMPION H.S.T.D CHAMPION CREDITS H.S.T.D. 1 CREDITS H.S.T.D. 2 CREDITS H.S.T.D. 3 CREDITS H.S.T.D. 4 CREDITS H.S. RESET EVERY BACKUP CHAMPION BACKUP HSTD 1 BACKUP HSTD 2 BACKUP HSTD 3 BACKUP HSTD 4 LEFT UNITS CENTER UNITS RIGHT UNITS 4TH SLOT UNITS UNITS / CREDIT UNITS / BONUS BONUS CREDITS MINIMUM UNITS COIN DOOR TYPE COLLECTION TEXT LEFT SLOT VALUE CENTR SLOT VALUE RIGHT SLOT VALUE 4TH SLOT VALUE MAXIMUM CREDITS FREE PLAY HIDE COIN AUDITS 1-COIN BUY-IN BASE COIN SIZE COIN METER UNITS COLUMN WIDTH LINES PER PAGE PAUSE EVERY PAGE PRINTER TYPE SERIAL BAUD RATE SERIAL DTR e%e4eDeUedese e%f"f2fDfUfdfvf g g.g?e gPg`gpg|eUedg h$h3hHhWhhh{h i&i7iHiXiki~i j$j5jEjRj\jgjvTOTAL EARNINGS RECENT EARNINGS FREEPLAY PERCENT AVG. BALL TIME AVG. GAME TIME TOTAL PLAYS REPLAY AWARDS PERCENT REPLAYS EXTRA BALLS PERCENT EX. BALL RECENT LEFT SLOT RECENT CENT. SLOT RECENT RGHT. SLOT RECENT 4TH SLOT RECENT PAID CRED RECENT SERV. CRED TOTAL LEFT SLOT TOTAL CENTR. SLOT TOTAL RIGHT SLOT TOTAL 4TH SLOT TOTAL PAID CRED. TOTAL SERV. CRED. EARNINGS LEFT SLOT CENTR. SLOT RIGHT SLOT 4TH SLOT PAID CRED. SERV. CRED. GAMES STARTED TOTAL FREE PLAYS SPECIAL AWARDS PERCENT SPECIAL MATCH AWARDS PERCENT MATCH H.S.T.D. CREDITS PERCENT H.S.T.D. TICKETS AWARDED PERCENT TICKETS LEFT DRAINS RIGHT DRAINS MINUTES OF PLAY MINUTES ON BALLS PLAYED TILTS REPLAY 1 AWARDS REPLAY 2 AWARDS REPLAY 3 AWARDS REPLAY 4 AWARDS 1 PLAYER GAMES 2 PLAYER GAMES 3 PLAYER GAMES 4 PLAYER GAMES H.S.T.D. RESET COUNT BURN-IN CYCLES 1ST REPLAY LEVEL 0.0-0.4 MIL. SCORE 0.5-0.9 MIL. SCORE 1.0-1.4 MIL. SCORE 1.5-1.9 MIL. SCORE 2.0-2.9 MIL. SCORE 3.0-3.9 MIL. SCORE 4.0-4.9 MIL. SCORE 5.0-5.9 MIL. SCORE 6.0-7.9 MIL. SCORE 8.0-9.9 MIL. SCORE 10-15 MIL. SCORE 15-20 MIL. SCORE OVER 20 MILLION GAME TIME 0.0-1.0M GAME TIME 1.0-1.5M GAME TIME 1.5-2.0M GAME TIME 2.0-2.5M GAME TIME 2.5-3.0M GAME TIME 3.0-3.5M GAME TIME 3.5-4.0M GAME TIME 4-5 M. GAME TIME 5-6 M. GAME TIME 6-8 M. GAME TIME 8-10 M GAME TIME 10-15M GAME TIME > 15M EXEC LOCKUPS POWER UPS SLAM TILTS PLUMB-BOB HITS BALL ROLL TILTS k,k9kHkZkikyk l)l:lGlLlPlVlcljlxa m'm;mNmamxm n,n9nGnVnentn KUGELN / SPIEL TILT WARNING MAX. EXT. BALL MAX E.B. / B.I.P. FREISP. SYSTEM AUTOMAT FREISP. FREISP. BEGINN. FREISP. EBENEN 1 FREISP.-EBENE 2 FREISP.-EBENE 3 FREISP.-EBENE 4 FREISP.-EBENE REPLAY STEIGERG. FREISP. ERGIBT SPEZIAL ERGIBT ENDZAHL ERGIBT MAX. TICK./SPIELER ENDZAHL EINGEST. REKLAME TEXT TEXT DATUM ZEIT + DATUM DIMMER TURNIER-SPIEL DEZIMAL-KOMMA LMP. SPAR STUFE SPAR STUFE EINST. TICKET AUSG. EING. ANZEIGE P. REKORD HISCORE GIBT CHAMPION KREDITE KREDIT F. 1 P. REK. KREDIT F. 2 P. REK. KREDIT F. 3 P. REK. KREDIT F. 4 P. REK. PU. REK. RST. ALLE GR. EINST CHAMPION GR. EINST. P.REK.1.SP. GR. EINST. P.REK.2.SP. GR. EINST. P.REK.3.SP. GR. EINST. P.REK.4.SP. EINWURF LINKS EINWURF MITTE EINWURF RECHTS EINWURF 4 TEILUNG / IMPULS MUENZ BONUS BONUS KREDIT MINDEST EINHEIT MUENZT. TYPE BUCHH. WAEHR. WAEHR L. EINW. WAEHR M. EINW. WAEHR R. EINW. WAEHR 4. EINW. MAXIMUM KREDITE FREIS SPIEL K. MUENZ. ANZ. SPALTEN REIHEN PAUSE NACH SEITE DRUCKER TYP SER. BAUD RATE SERIELL DTR p!p5pBo pTpgpzp q,q4q?qJqUq`qlqxo p5pBq edr:rKr\g rkryr s&s8sJs\sns t/tAtStetwt jEjRj\jgjvTOTAL EINWURF EINW. S. LOESCHUNG FREISP. PROZENT ZEITPRO. KUGELDU. GESAMT SPIELE ANZAHL PKT. FR. SP. PKT. FR.SP. PROZENT EXTRA BAELLE EXT. BALL PROZENT L. EIN. S.LOESCHU. M. EIN. S.LOESCHU. R. EIN. S.LOESCHU. 4. EIN. S.LOESCHU. BEZ.SP. S.LOESCHU. SER.SP. S.LOESCHU. TOTAL L. EINWURF TOTAL M. EINWURF TOTAL R. EINWURF TOTAL 4. EINWURF TOT. BEZ. SPIELE TOT. SER. SPIELE EINWURF L. EINWURF M. EINWURF R. EINWURF 4. EINWURF BEZ. SPIELE SER. SPIELE SPIEL BEGONNEN TOT. FR. SPIELE SPEZIAL FREISP. SPEZIAL PROZENT ENDZAHL FREISP. ENDZAHL PROZENT PKT. REK. FREISP. PKT. REK. PROZENT TICKETS GEWDNN. TICKETS PROZENT LINKER AUSLAUF RECHTER AUSLAUF SP. ZEIT IN MIN. MINUTEN GELAUFEN KUGELN GESPILT FRIESPE SP. 1 FRIESPE SP. 2 FRIESPE SP. 3 FRIESPE SP. 4 1 SPILER SPIELE 2 SPILER SPIELE 3 SPILER SPIELE 4 SPILER SPIELE PU. REK. ZAEHLER DAUERLF. ZYKLEN 1. FREISPIEL IST ANZ. SP. 0.0-0.4 ANZ. SP. 0.5-0.9M ANZ. SP. 1.0-1.4M ANZ. SP. 1.5-1.9M ANZ. SP. 2.0-2.9M ANZ. SP. 3.0-3.9M ANZ. SP. 4.0-4.9M ANZ. SP. 5.0-5.9M ANZ. SP. 6.0-7.9M ANZ. SP. 8.0-9.9M ANZ. SP. 10-15M ANZ. SP. 15-20M UEBER 20 MILLION SP. ZEIT 0.0-1.0M SP. ZEIT 1.0-1.5M SP. ZEIT 1.5-2.0M SP. ZEIT 2.0-2.5M SP. ZEIT 2.5-3.0M SP. ZEIT 3.0-3.5M SP. ZEIT 3.5-4.0M SP. ZEIT 4-5 M SP. ZEIT 5-6 M SP. ZEIT 6-8 M SP. ZEIT 8-10 M SP. ZEIT 10-15 M SP. ZEIT > 15 ujuzu v#v4vCvTvbvbvlv~v w w/w@wQwcwtw x/xAxAxSxbxsx y%y5yEyWygyyBILLES / PARTIE CONTACTS TILT MAXIMUM EX. BILLE MAX E.B. PAR B.PART SYSTEME DU SCORE POURCENT. SCORE SCORE AU DEPART NOMBRE DE SCORES 1 ER SCORE 2 EME SCORE 3 EME SCORE 4 EME SCORE SCORE TEMPORAIRE GAINS AU SCORE GAINS AU SPECIAL GAINS LOTERIE NON UTILE POURCENT. LOTERIE MESSAGE CLIENT LANGAGE MODE HORLOGE MODE DE LA DATE VOIR HEURE+DATE DIMINUE LUMIERE MEME CHANCE AFFICHAGE EUROPE VOLUME A ZERO PROTECTION LAMPE DEGRE ALIM. LAMPE ARRET FLIPPERS PLUS HAUT SCORES GAINS HAUT SCORE H. SCORE CHAMPION CREDITS CHAMPION CREDITS 1 H. SC. CREDITS 2 H. SC. CREDITS 3 H. SC. CREDITS 4 H. SC. PARTIES R.A.Z. H.SC. DEPART CHAMPION 1ER HAUT SCORE 2EME HAUT SCORE 3EME HAUT SCORE 4EME HAUT SCORE IMPULS. PIECE 1 F IMPULS. PIECE 5 F IMPULS. PIECE 10F IMPULS. CREDIT IMPULSIONS BONUS CREDITS BONUS PIECES MINIMUM TYPE MONNAYEUR VALEUR PIECE N#6308#1 VALEUR PIECE N#6308#2 VALEUR PIECE N#6308#3 VALEUR PIECE N#6308#4 JEU GRATUIT MODE COMPT. PIECE COMP. MACANIQUE NOMBRE COLONNES LIGNES PAR PAGE ARRET CHAQU. PAGE TYPE IMPRIMANTE VITES. BAUD SERIE CONTROL DTR SER. zRzazqz {%{7{HzR{Z{k{|{|{ |#|3|Evl|U|fz vbvb|y| },};}J}^}j}y} ~#~2~A~S~f~y~ *jEjRj\jgjvRECETTE TOTALE RECETTE DU MOIS POURCENT. GRATUIT DUREE MOYEN. BILL. DUREE MOYEN. PART. PARTIES AU TOTAL PARTIES AU SCORE EXTRA BILLES POURCENT. EX. BILL. PIECES 1F. ACTUEL. PIECES 5F. ACTUEL. PIECES 10 F. ACT. PIECES 10 F. ACT. CREDIT PAYE MOIS CREDIT SERV. MOIS TOTAL PIECES 1 F TOTAL PIECES 5 F TOTAL PIECES 10F TOTAL CREDT PAYE TOTAL CRED. SERV. RECETTE PIECES DE 1 F. PIECES DE 5 F. PIECES DE 10 F. CREDITS PAYES CREDITS SERVICE PARTIES LANCEES TOTAL GRATUIT PARTIES SPECIAL POURCENT. SPECIAL PARTIES LOTERIE PARTIES H. SCORE POURCENT. H. SCORE SORTIE COULOIR G. SORTIE COULOIR D. MINUTES DE JEU MINUTE S/TENSION BILLES JOUEES GAINS 1ER SCORE GAINS 2EME SCORE GAINS 3EME SCORE GAINS 4EME SCORE JEUX 1 TABLEAU JEUX 2 TABLEAU JEUX 3 TABLEAU JEUX 4 TABLEAU R. A. Z. HAUT SCORE AUTO CYCLES LE SCORE EST A SCORE 0.0-0.4 M. SCORE 0.5-0.9 M. SCORE 1.0-1.4 M. SCORE 1.5-1.9 M. SCORE 2.0-2.9 M. SCORE 3.0-3.9 M. SCORE 4.0-4.9 M. SCORE 5.0-5.9 M. SCORE 6.0-7.9 M. SCORE 8.0-9.9 M. SCORE 10-15 M. SCORE 15-20 M. PLUS DE 20 MILL. DUREE JEU 0.0-1.0M DUREE JEU 1.0-1.5M DUREE JEU 1.5-2.0M DUREE JEU 2.0-2.5M DUREE JEU 2.5-3.0M DUREE JEU 3.0-3.5M DUREE JEU 3.5-4.0M DUREE JEU 4-5 M DUREE JEU 5-6 M DUREE JEU 6-8 M DUREE JEU 8-10 M DUREE JEU 10-15M DUREE JEU > 15M DDDDD4 1!]& p::n p>:n pF:n pN:n p,:n p0:n pR:n pX:n p,:n p,:n p,:n p,:n p,:n p,:n p,:n p0:n pN:n p0:n (r@:l :mQ: p,:n p4:n p,:n p,:n p\:n pb:n pn:n IxIyJ IzI{I J)J2e5 Wf994 oa 7 gxq$ {ZO95 X2b5 462w Xi%k1 Xi%? [22i5 4&2~ {ZO92b5 Xi%3 #mb' !ma'$ 2g94 C&9~ 402{0 p2e5 462{0 l^q9 ama+ C&95 94V2{ b3Bjd& -2e5 4v2x3 3BLZ& -2h5 p%M Kh:$% Kh:$! Kh:$ U':% `4B2{3 gJL@ gJ=P N`:0 Cq9$ hl . ui]9 _94 4v2x 1b3d f0b1e3h 4v2|o d2dd %8Z& T$;z & J moan oQoY4 n~%JJ& 4v2~ 1!D$ Kh:% p{%x L6:% ! :4 YYYj %aoboa fblcjam c2d5 kY:5 4w0M1C kY:5 ZTTT\2a94 Kh:% y%oA L6:% AmC' yNJH 4v2| Adf$ Edg$ Idh$ Mdi$ ACS4 .2d5 U:;$ ~+~+~B~b~t ~S99 Yr=~ o|45 J68Y AWY' Tw9$ Tw9$ 462z 462w B`94 @O9 @O9~ D5$$Z& D94 L6:% 4F2| 46JH1 46JH0 4B2{3 b$ ob o2e5 oa?95 mB'G 92|3 lB94 M68%) vHu: vHu:5 4@2~ ZOQ: OG@M-M @M-M c~9% c~9% c~99 c~99 c~99 c~99 c~99 c~99 co95 M-S2N ,940 Cq9% M-T;N 4v2~ Tw9% 92b5 4B2} 4v2~ X5XHX Yu4p2{3 M?81 4v2{3 4v2{1 82e5 M?80 1e3j 1e3j M?80 M?80 1e3j j1!l 4@3J M?85 0J1E 420E1 4B2~ 462} K2c5 _~:\ ^r4 x4f2t3 ^ 2l5 4f2t3 ^ 2l5 \b%# 4p2r 0f1h3j j2n5 _V%, Tw9% b%:9 `M: 46M& bHJH 4v2x Kh:% L6:% jb&0 <<<JDJKJTJ_JjJsJ|J K K,K5K=KHKRKZKfKnKuK L,L8LDLNLSH LoGlGzG LzL~L M&M4E MAMPM_MmM}M N#FhN)N:NGNVNcNtN O$O4O>OMO^OhOvFWO P+P:PKPZPnP}P Q,QBP QSQdQvQ R+R7R?RMR^RhRxR S%S6SGSXSeS{S T3TPT[TgQ,TpP GbT3T U)U1U8U@UHUPUXU`UhUnUtJ M&DDU V.V:VMVcVsV W&W7WCL WQWaWpJ JAN. FEB. MAR. APR. JUN. JUL. AUG. SEP. OCT. NOV. DEC. SUNDAY MONDAY TUESDAY WEDNESDAY THURSDAY FRIDAY SATURDAY NOT SET %my %b, %pu %b %my %pu %b:%r2za %my %u:%r2za %R8MY %R2B, %R4PU %r2b:%r2za %r2my %r2u:%r2za %my %b, %pr2u %b %my %pr2u CPU BOARD MEMORY FAILURE FACTORY SETTINGS RESTORED BOOKKEEPING TOTALS CLEARED %F7L8JXOIU %R8XOIU BALL %A GAME OVER UNUSED SY. %A.%OB %B) %SR3KU %OIXY %B) %SR3KU %R9OIXY GRAND CHAMPION HIGHEST SCORES THREE FOUR PLAYER %MY ENTER INITIALS PLAYER %A ___ HIGHEST SCORE HIGH SCORE %A AWARD 1 CREDIT TO RESET SCORES- HOLD ENTER----%A HIGH SCORE TABLE RESET STATUS REPORT BONUS %IXY TILT DANGER MAIN MENU ADJUSTMENTS BOOKKEEPING PRINTOUTS TESTS UTILITIES PRICING ADJ. H.S.T.D. ADJUST STANDARD ADJ. FEATURE ADJ. ADJUSTMENT MENU BOOKKEEPING MENU MAIN AUDITS EARNINGS AUDS. STANDARD AUDS. FEATURE AUDS. HISTOGRAMS DATED AUDITS TEST MENU SWITCH LEVELS SWITCH EDGES SINGLE SWITCH SOLENOID TEST FLASHER TEST ALL LAMP TEST SINGLE LAMPS LAMP + FLASH SOUND + MUSIC GEN'L. ILLUM. DISPLAY TEST UTILITY MENU CLEAR AUDITS CLEAR COINS SET TIME+DATE CUSTOM MESS. SET GAME I.D. FACTORY ADJS. FACTORY RESET PRE-SETS TIME-STAMPS AUTO BURN-IN PRINTOUT MENU EARNING DATA ALL DATA %ZR2U %IOR6U ERROR SEC RUNNING REPEAT STOPPED STOP BRIGHT=%R1A LAMPS + FLASHERS %R1B%R1A LAMP %R1B%R1A GND. SHORT ROW %A WHT-%MY R%A F%R1A LAST SW.%SU SWITCH%SU SINGLE SWITCHES CLOSED OPEN (A) CLOSED (A) OPEN ROW SHORT D%R1A ESCAPE PRESSED CHANGE IGNORED SAVING NEW ADJUSTMENT VALUE %XIOU %U #6308#/#5C08# HIDE NAMES AUTO #6308#/#5C08# FIXED CUSTOM 25 CENTS 0.20 TOKEN 0.33 TOKEN 1-2-5 DM 1-5-10 F 5-10-10 F 1-5-10-20F 5-10 SCH. AUSTRAILIA L1.00-50-20 1-2-5 F BELGIUM 1-2.5 HFL. 1 GUILDER 5-5-5 KR. 500 LIRE 100-500 P. 100 YEN ANTILLES CHILE 1-5-10 KR. 1-5 MKA. $1.00-$2.00 5-10 KR. 10c-10c 10-20-50 D 10-20 FL. GENERIC $ %IY.%ZR2A %OIY DM %OIY F %OIY SCH. L %IY.%ZR2A %IY.%ZL1A HFL. %IY.%ZR2A G %OIY KR. %OIY L %OIY P %OIY Y %OIY TOK. %OIY MKA. %OIY D %OIY FL. %OIY %Y.%OU U.S.A. 4/$1.00 50-75-1.00 U.S.A. 2/$1.00 U.S.A. 3/$1.00 GER. 6/5 DM GER. 7/5 DM NETHERLND MIN GEN. ILLUM. TEST. ALL LAMPS SOUND TEST CREDIT TICKET EXTRA BALL AUDIT POINTS ENGLISH DEUTSCH FRANCAIS \%%IOR6U PRESS "ENTER" FOR MAIN MENU REV. L-%XA REV. P-%XA PRESS "START" FOR HELP AM / PM 24 HOUR TIME AND DATE CURRENT TIME CLOCK LAST SET AUDITS CLEARED COINS CLEARED FACTORY SETTING LAST GAME START LAST REPLAY LAST HSTD RESET CHAMPION RESET LAST PRINTOUT CLEARING ALL GAME AUDITS COIN AUDITS INSTALLING PERFORMING RESET H.S.T.D. RESETTING H.S.T.D. TABLE INSTALL EX. EASY INSTALL EASY INSTALL MEDIUM INSTALL HARD INSTALL EX. HARD INSTALL 5-BALL INSTALL 3-BALL INSTALL ADDABALL INSTALL NOVELTY INSTALL GERMAN %B INSTALL FRENCH %B INSTALL TICKET EXECUTING %IY.%R2OA NO EX. BALL CREDITS %B CREDITS %B %HU/%GU CREDITS %HU/%GU FREE PLAY FREE PLAY ONLY AWARD %B CREDITS REPLAY AT EXTRA BALL AT TICKET AT EXTRA BALLS - %A SHOOT AGAIN INSERT COIN #20#+#0# AND #20#-#0# BUTTONS ARE USED TO VIEW YOUR MENU CHOICES. #20#ENTER#0# ACTIVATES CURRENT CHOICE. #20#ESCAPE#0# BRINGS UP PREVIOUS MENU. ESCAPE AND ENTER ARE OPPOSITES. #20#START#0# BUTTON PROVIDES HELP. #20#+#0# AND #20#-#0# ARE ALSO ACTIVE DURING AUTOMATIC SEQUENCES SUCH AS HELP, OR TEST FUNCTIONS. HELP YOU ARE IN THE MAIN MENU. SELECT SUB-MENU USING #20#+#0# AND #20#-#0# PRESS #20#ENTER#0# TO ACTIVATE SUBMENU ADJUSTMENT MENU. ADJS. ARE GROUPED IN SUB-MENUS. WILLIAMS WPC PRINTOUT GAME: %r2y EARNINGS SINCE LAST PRINTOUT EARNINGS SINCE COINS CLEARED TOTAL EARNINGS SCORE HIST. TIME HIST. SCORE HISTOGRAM GAME TIME HISTOGRAM WAITING FOR PRINTER PRINTING. . . ESCAPE TO CANCEL PAGE %A SETUP NEXT PAGE THEN PRESS ENTER PRINTER ADJ. PRESS ENTER TO RESET SUBTOTALS CLEARING PRINTER SUBTOTALS WHT-%MY GRN-%MU ORN-%MY BLACK F115 3/4 AMP F.B. F114 8 AMP N.B. J209-%A J207-%B J205-%A J205-10 RED-%MY YEL-%MU J134-%A J137-%B WHT-%MU %MU P.F. J120-%HU 120-%GU B.B. J121-%HU 121-%GU F%B 5 AMP S.B. DRIVER Q%B VIO-YEL VIO-GRN RED-WHT VIO-ORN %MU-%MY %MD J%HY-%GY J%HU-%GU F%B %HU AMP S.B. DRIVES Q%HY Q%GY BOOKEEPING MENU SELECT AUD. GROUP USE #20#+#0# AND #20#-#0# TO SELECT THE GROUP TO BE PRINTED. BEGIN PRINTING. SELECT TEST. PRESS #20#ENTER#0# TO BEGIN TEST. PRESS #20#ESCAPE#0# TO END TEST SELECT UTILITY. ACTIVATE UTILITY CLEAR CREDIT CREDITS AUSTRIA AUSTRALIA U. KINGDOM SWISS. HOLLAND SWEDEN TARIF 1 TARIF 2 TARIF 3 TARIF 4 TARIF 5 TARIF 6 ITALY SPAIN JAPAN DENMARK FINLAND N. ZEALAND NORWAY ARGENTINA GREECE HUNGARY INSTALL BUY-IN SOUND BOARD U9 RAM ERROR U18 CKSUM ERROR U15 CKSUM ERROR U14 CKSUM ERROR INTERNAL FAILURE INTERFACE ERROR TEST REPORT CHECK SWITCH D%R1A CHECK SWITCH %R1B%R1A PINBALL MISSING U6 CKSUM ERROR SOUND REV. L-%A SOUND REV. P-%A VOLUME (%B) DE LA DROGUE NON MERCI SANS MOI. TOI AUSSI FAIS COMME MOI. NE TOUCHE PAS A CETTE. . . . . TESTING. . . SLAM TILT SWITCH IS STUCK CLOSED. CHECK FUSES F114 AND F115 FOR TEST REPORT OPEN COIN DOOR TO USE BUTTONS. RESET MESSAGE. ENTER FRAME %A RESETTING MESSAGE MESSAGE STORED DLDXDcDpDyC E&E1E9\ \!\&\ \!\6E^EiEoE \@\Q\V\[\`\e\q\ FCFQFWF\\ ],]:F ]=]L]O]]]l]z] ^&^5G ^A^M^[^h^vG _#_1_>H _P_ZH _`_f_sI I4I@IDIHILIPITIXI\I`Id_ ` `1`=`BJ `EJ+`P`UJKJTJ_JjJsJ|J K K,K5K=KH`]KZKfKnKuK LDLN` ^A^5G a%a5M a>aC[ aPaYaia|a b+bcQcaO>cmc d/d;dPdadmdwd e.e=eOe^etQ f*f3fCfUfdfuf S%S6SGSXSeS{S e!g*g@P g]gm` U)U1U8U@UHUPUXU`UhUnUtJ h h1` h?hKhW`=`BR OKT. DEZ. SONNTAG MONTAG DIENSTAG MITWOCH DONNERSTAG FREITAG SANTAG NICHT EIMGST. SPEICHER FEHLER FABRIKDATEN EINGESTELLT GES. BUCHHALTUNG GELDESCHT SPIEL ENDE NICHT VERWENDET S. %A.%OB HOECHSTE WERTUNG EINS ZWEI DREI VIER SPIELER %MY INITIAL. EINGEBN SPIELER %A ___ PUNKTE-REKORD PUNKTE-REKORD %A 1 FREISP. GEWONN. F. HISCORE RESET KNOPF DRUECKEN-%A HIGH SCORE GELOESCHT ACHTUNG HAUPT MENUE EINSTELLUNG BUCHHALTUNG DATEN DRUCKEN SPEZIAL FUNKT. KREDIT EINST. HISCORE EINST. STANDT EINST. SPEZIAL EINST. EINSTELL. MENUE BUCHHALT. MENUE HPT. BUCHHALT. KREDIT BUCHH. STANDRT. BUCHH. SPEZ. BUCHH. UEBERSICHT DATUM BUCHHALT TEST MENUE GESCHL. KONTKT KONTKT SCHLST. EINZL. KONTKT. SPULEN TEST ALLE LAMPEN EINZEL LAMPEN LAMPEN+FLASH SOUND + MUSIK DAUER LAMPEN SPEZIAL MENUE BUCHH. LOESCHN MUENZ. LOESCH. DAT.+UHR SETZEN REKLAME TEXT GERAET NUMMER EINST. LOESCHN FABRIKD. EINST. VOR EINSTELL. DAT. LTZT. EINST. AUTO TEST DRUCKER MENUE KREDIT DATEN ALLE DATEN FEHLER DURCHLAUF DAUER DRCH. HELLIG=%R1A LAMPEN + FLASH LAMPE %R1B%R1A MASSE KURZ REI. %A LETZER%SU KONTAKT%SU EINZEL KONTAKT GESCHL. OFFEN (A) GESCHL. (A) OFFEN R. KURZSCH S%R1A ESCAPE GEDRUECKT KEINE AENDERUNG MEUE EINSTELLUNG GESPEICHERT NEIN DM K. ANZ. FEST SPEZIAL ANZ. MUENZEN MAN. KREDIT DEU. 6/5 DM DEU. 7/5 DM DAUER LAMPE TEST GESCHLO. KONTAKT KONTAKT SCHLIST ANZEIGEN TEST KREDITE ANZEIGE PUNCTE DRUECKE "ENTER" F. HAUPTE MENUE EPROM L-%XA EPROM P-%XA DRUECKE "START" F. HILPE STD. ZEIT + DATUM UHR ZEIT TOTAL DAT. GEL. LETZTE ST. U. ZEIT BUCHH. GELOESCHT MUENZ. GELOESCHT FABRIKDATEN EING. LETZTES SPIEL LETZTES FR. SPIEL HISCORE GEL. CHAMPION GEL. LETZTER AUSDRUCK ---- BUCHH. WERDEN MUENZ. WERDEN EINSTELLUNGEN WERDEN GELOESCHT FABRTIKDATEN WERDEN EINGEST. HISC. LOESCHEN HISCORE WIRD SEHR LEICHT SPIEL LEICHT SPIEL MITTEL SPIEL SCHWER SEHR SCHWER 5 KUGEL-SPIEL 3 KUGEL-SPIEL ADDABAL SPIEL NOVELTY-SPIEL DEUTSCE EINST. %B FRANZ EINST. %B TICKET EINST. EINGSTELLT K. EX. BALL KREDITE %B KREDITE %B %HU/%GU KREDITE %HU/%GU FREIS SPIEL %B FREISP. GEWONN. FREISP. BEI EXTRA BALL BEI TICKET BEI BAELLE EXTRA - %A NOCH EINMAL MUENZE EINWERFEN BENUTZE #20#+#0# UND #20#-#0# KNOEPFE ZUM DURCH LAUFEN DES MENUES #20#ENTER#0# AKTIVIERT UNTER MENUE #20#ESCAPE#0# BRINGT VORHERIGES MENUE ESCAPE HEBT ENTER AUF #20#START#0# KNOPF GIBT HILFE #20#+#0# UND #20#-#0# SIND AUCH BEI AUTOMATIK ZU VERWENDEN WIE ZB. TEST ODER HILFE HILFE DIES IST DAS WAEHLE UNTERMENU DRUECKE #20#ENTER#0# ZUM AUFRUFEN EINSTELL MENUE EINST. AUFGETEILT IN UNTERMENUES WILLIAMS WPC AUSDRUCK TYP: KASDAT. S.L. AUSDRUCK KASD. S. MUENZEN GEL. TOTAL KASSENDATEN PUNKTE UEBERS. ZEIT UEBERS. PUNKTE UEBERSICHT SPIELZEIT UEBERSICHT WARTE AUF DRUCKER DRUCKE. . . ESCAPE F. ABBRUCH SEITE %A PAPIER EINLEGEN DANN ENTER DRUEK. DRUCKER EINTS. DRUECKE ENTER Z. LOESCHEN D. DATEN LOESCHE DRUCKERD. ZWISCHENDATEN TREIBER Q%B BUCHH. MENUE WAEHLE BUCHHDATEN MIT #20#+#0# UND #20#-#0# ZUM WAEHLEN DER ZU DRUCKENDEN DATEN ZUM DRUCKEN ZUM ANWAEHLEN DRUECKE #20#ESCAPE#0# ZUM BEENDEN F. HILFSFUNKTION KREDIT LOESCHEN ALLES LOESCHEN BUY-IN EINSTELL. DATUM UND ZEIT NICHT GESETZT PRUEF. KONTAKT D%R1A PRUEF. KONTAKT %R1B%R1A KUGEL FEHLT SOUND EPROM L-%A SOUND EPROM P-%A TUER-TILT IST GESCHLOSSEN. PRUEFE SICHERUNG F114 UND F115 FUER REPORT OEFFNE TUER FUER TASTEN TEXT GESP. l:l?C lHlQlWl]lflllul|DLDXDcl E&E1l ESE^EiEoE m m&m-m8mHE mZmjm{m FQFWF\FaFhm n(n6nFnUndnrn o(o6oDoQo_omozo p(p2p p9p>pKI p\pnC q#q+q/J q3qNUNYN]NaNeM?M@MAMBMCMeM N1N2N3N4N5N6N7N8N9N:N>NENINMNQNmNiNjNkNl Z~=8\ HP;'h II;5 |U6^u |U6_ :{$2 2e5 X-=~ y(;L rT=$ hx=5 hx=94 ZH=9 2Z'K 2Z'$ r<=$" r<=$ r<=$P _,%& )< %9 < r<=$ rT=$> %( 0 rI=$ `==9 r<=$l kM= 1 e== K |s;4 r<=$ eD%N ),%.4 r<=$K VD & w(;5 w(;5 w/;5 w/; w(;5 w/;5 w/;5 r<$/ fM=$ fM=% jk% r<$. o;=5 y(;$ ,-'1&698!XZ `t4$8 k>M' a*49 'L94 T=;% r<$3 '`94 fM=$ kM C fb=% w/; w/;5 a"49 )J2a5 ^4=_ P~xo nn23P 999999 9999999999999999 9999 99999999999999999 ;nb6 }+=}7=}8=}9=}:= };=bq;}<= c4;}>=}?=}A= }C=}D=}E=}F=}G= =D`=@ =@2= =@2;@ =DX=Nn=P =Ek=G 9L:=G 9Ls=D"9J =@C=j =} =},=@ 3X83dn3nz3p23e 3hm3o 3x.3^ 2d^8n 2`f2` 8fO3n 3r$3f \3O66 FL85 Fa85 2a95W2an \2a5 \3O66 E085 EW85 F:85 FC85 4v2} 4v2} UW8 Ak:~ 3CZZ& 3CZZ& ~3CZZ& =2a5 =94 X3C cXXX\ cXXX\ "=1#1 462} 7646 E7646 u94f b93O66 (5666 /5666 _9403] AU 94 @ lahb& Ljb& TTTT =M' 4v2~ =2b5 4v2~ %9Z& 93Bj E2b5 >94F 462~ iY2b5 4v2} 4v2}oa 462} D2c5 4v2z3 B2a5 461G F%(Z' dlE' '3A l46 4v2{ 4v2{o 4v2~ 4V0D B3D 60606060 6>6>6>6>6>6>6>6>6>6>6>6>6>6>6>6>6>6>6>6>6>6>6>6> 6>6>6>6>6>6>6>6>6>6>6>6>6>6>6>6> 6>6>6>6>6>6>6>6> 60605 66663\ DDDDD HHHH DDDD HHHHH JDDDL (M'! 11"5 (M'! 11"5 (M'! 11"5 a:X: a:X: a:X: a:X: 't452} halbD$ 2c555 <+U&9 < Q| gy0i 0lI0z 0v&0w 1AM1A 1Ad1C 1TN1V 1\d1g 1o>1p 1sU1t 1wR1x 2@=2@[2@y2@ 2A-2AK2Ai2H=2z 1} 1P 4Zr2DO0@ 0EV0E 0F80F 0GV0H 0I@0J 0L?0O 0v*0w 0o'0V{0ZY2Z 4CG7D 7FA7@ 7K=7L 7_W5P 7RB7R 7V^7Wd7Y:7Z_7\D7]-7^ 7_l7` 7bZ7b 7d"7d 7e?7e 7fs7g 7hU7j=7h 7kC7n 7qa7p 7rp7v77t 7wB7wn7w 7x*7x 7yV7z 7{ 5I`5M 5LK5P 5Qr5T 5Se5VB5U 5X}5Z35Z 5[d5\&5\ 5]e5] 5bB5cL5da5em5f 5f{5g 5h:5m?5k 5p^5A 5wx5y 5N74|e5} 7F14Dp4A 5MM4O 4Rb4T 4S84W !"#$%&'0)*+,-./(123456789:;<=>?@ '4+$ '4+$ '4+$ '4+$ '4+$ +&&8 +&&8 +&&8 +&&8 @'C~ '+* 1/22/92 ADDAMS FAMILY 20017 c$=9 T;94 t;93@ MABPMLVLKJ KCG o_49 mg6 m46~ \b;9 \k;9 \t;9 ^u6$ eh;9 r[29 a:X: JDDDL |:X: EoG ?III ?DDDDD DDDDD ?DDDD HHHH DDDD ?DDD HHHHH GVGVGVO XIXIXIXI DVDVDVP /XIXIXI GVGVGV 194v ?III ?DDDDD DDDDD ?DDDD HHHH DDDD ?DDD HHHHH pB;5 p`;5 }~z9 QPWXTRVSY_ Copyright (c) 1990, 1991 Williams Electronics Games Inc. All Rights Reserved System Software by Larry DeMar, Bill Pfutzenreuter & Mark Penacho Electronics by Chuck Bleich & Mark Coldebella