I started off playing Zork on my Apple ][, long long ago. Moved on to Infidel (first game I managed to complete) and
Enchanter. I became totally addicted to text adventure games (although I played a lot of Wizardry
too), specifically the Infocom games with their wonderful parser (compared to, say, Scott Adams, which was my
introduction to Colossal Cave,
INFOCOM developed a z-code interpreter, and distributed all their games in z-code format. The benefit is that only the z-code interpreter had to be ported to a new machine, and all the z-code games would immediately be available for that machine. As such, Infocom games ran on just about every machine of the time.
Of course, a lot of people, myself included, tried to reverse-engineer the z-code interpreter. I managed to break the copy protection (In Apple terms, the game was not very hard to crack), and I disassembled parts of the interpreter, but that's about as far as I got. Eric Smith, on the other hand, did the job properly.
Nowadays, you can get a z-code interpreter like
Frotz and download
new z-code games to get an idea
of what it's all about.
About 10 years ago Activision re-released most of the games in two volumes, the "Lost Treasures of Infocom". I managed to snag volume 1 at the time, it doesn't have the feelies but it does have maps and clues. You can still find these on the net and on eBay.
Some of the games are also available for download. Try searching the Abandonware ring for Zork, Hitchiker's Guide, Leather Goddesses of Phobos, Enchanter, or Lurking Horror.
Well, I guess it had to happen. From the rec.arts.adult-fiction newsgroup :
Subject: Adult Interactive Fiction From: A Ninnyhttp://newsletter.aifcommunity.org
Newsgroups: rec.arts.int-fiction,rec.games.int-fiction Dear IF Community: I am the Editor of a new newsletter serving the Adult Interactive Fiction (AIF) community. The newsletter’s focus is to deliver news, game reviews, and authorship guides to anyone interested in playing and writing AIF. AIF, for those of you unfamiliar, is IF with (usually) explicit sexual descriptions and situations. In other words: IF porn. We are certainly under no illusions that AIF will appeal to everyone and are not trying to foist our stuff on anyone who’s not interested (a reason we usually keep our games and discussions off the main IF Archives and message boards). We are also under no illusions about AIF’s poor reputation in the greater IF community. AIF games are usually regarded as being written and coded poorly and to have paper-thin characters and stories. The reputation is, unfortunately, not wholly inaccurate. There are quite a few games in our roster that can be described this way. Wrapped up with the poor reputation of AIF is the fact that many AIF games are developed using ADRIFT – a system that has its own reputation problems – but that is a topic for another forum. There are, however, AIF games (even ADRIFT AIF games) that are really quite great. More than a handful of AIF authors can not only write a sentence, they can develop interesting settings, create deep characters, design relevant and tricky puzzles, and interweave the porn into the narrative so it doesn’t feel tacked on. Other authors simply write great sex and can make at least halfway decent IF to go with it. In other words, there’s some quality work going on. So why this letter? Well, we figure there are quite a few IF players who already play AIF. Most people don’t like to admit they look at porn, but they do it anyway – which could explain why porn sites make better profits than anyone else on the Internet but (of course) nobody I know spends money on Internet porn. Others of you may simply be curious about AIF but don’t really know where to start. Either way, the AIF community is reaching out to you: we’re looking for more players, more game authors, and more people to participate in our discussions. Please start by looking over our newsletter. It has five issues released so far, and in those there have been three instructional articles addressed at authors related to testing and one instructional article aimed at beta-testers (demonstrating our commitment to getting our authors to make games that actually work), numerous game reviews (demonstrating that even porndogs can discern good games from bad), interviews with respected authors, and other related content. It also has an issue dedicated to the recently-completed AIF awards. For those of you interested in just jumping right into some games, I highly recommend: “Dexter Dixon: In Search of the Prussian Pussy” by A. Bomire, which is a character-driven noir AIF written in TADS; “The Backlot”, TADS, also by A. Bomire, a concept- and puzzle-oriented game in which all IF is created in Hollywood-like studios; “Sam Shooter III: Come in Sixty Seconds” and “Sam Shooter IV: Children of the Damned” by One-Eyed Jack, both TADS, which are all-time favorites of the AIF community, largely because they are literally laugh-out-loud funny; “Ideal Pacific Coast University” by NewKid, TADS, is a huge recently-released game that has it all: great characters, puzzles, story and porn; “Gamma Gals” by Chris Cole, ADRIFT, is a lightweight romp that is another favorite of AIF players for its terrific sex; “British Fox and the Celebrity Abductions” by Lucilla Frost, ADRIFT and (ported to) TADS, has a female PC and lots of tough puzzles and great writing, but (warning) also has difficult rape scenes; Of course, there’s the all-time classic “Moist” by Scarlet Herring – that game has hooked many of our current AIF fans. The newsletter can be found at http://newsletter.aifcommunity.org. All known AIF games are indexed on http://www.geocities.com/sissyninny. The web site for the 2004 Adult Interactive Fiction Awards is located at http://erins.aifcommunity.org. We welcome your comments, flames, compliments, etc., and thanks.
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